삼성전자의 ‘Be Fearless’ 캠페인에 대해 들어보셨나요? ‘Be Fearless’…

By | NEWS

삼성전자의 ‘Be Fearless’ 캠페인에 대해 들어보셨나요?

‘Be Fearless’ 캠페인은 삼성 기어 VR을 활용해 고소공포증, 대인기피증 등 많은 사람이 가지고 있는 두려움을 효과적으로 극복할 수 있게 한 캠페인으로 VR 기술이 헬스케어 분야에 가져올 변화를 엿볼 수 있는 대표적인 사례입니다.

이번 미디엄 포스트에서는 진짜 현실과는 달리 인간의 완벽한 통제 하에 있는 VR의 장점을 이용한 VR 스트레스 치료(VR Stress Therapy)에 대해 살펴보고 생체 신호 측정 기술과의 접목 가능성을 소개드리려고 합니다.

VR이 가져올 헬스케어 분야의 패러다임의 변화가 궁금하시다면 지금 바로 확인해보세요!

#VR #Research #Samsung #GearVR #BeFearless #Phobia #Biofeedback


What are you afraid of? We all like to think we’re unique, but when it comes to our fears, there are the most common fears people hold…

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Measuring the Power of VR Education: When VR Classroom Needs EEG and Eye-tracking Technology

By | BLOG

Since Mark Zuckerberg opened Facebook’s door for Oculus’ VR technology, there have been a growing trend for the use of VR for business for the last couple of years, including learning.

Image Credit: https://www.digitalbodies.net/vr-ar-education-focus-strategic-vision-implementation/

Recently, Oculus Education announced to support several research institutions including Cornell, MIT, and Yale in order to better understand how VR can have the greatest impact on learning outcomes. In particular, the Oculus Education team sponsors new research that pinpoints and maximizes VR’s educational potential by investigating which properties of VR may have the greatest impact on learning, under which conditions, and in what subject matters and environments across academia, secondary and university-level education, life-long learning, etc.

Image Credit: Yale Center for Health & Learning Games

As a kickoff research, play4REAL, a new lab at Yale’s Center for Health & Learning Games, will develop and test VR games for health education and behavioral intervention used to investigate VR’s ability to influence the perception and experience of peer pressure and development of social norms in adolescents and young adults. MIT will develop, pilot, test, and evaluate a proof-of-concept multiplayer VR experience for high school students to understand the impact of VR in hands-on learning. Cornell’s Virtual Embodiment Lab will measure conceptual understanding, attitudes, and motivation while comparing the effectiveness of learning activities through table-top activities, computer simulations, and immersive, hands-on simulation in VR.

Image Credit: http://www.apps4oculus.com/vr-a-revolution-in-field-of-education/

While statistics on VR in K-12 schools and colleges have yet to be gathered, the steady growth of the market is reflected that education is one of the most exciting use cases for this emerging technology because VR is a useful tool to certainly add a reality to the hard sciences — biology, anatomy, geology and astronomy compared with traditional education. According to Jeremy Bailenson, who heads the VR lab at Stanford University, experiments show that students pay more attention to a lecturer if the lecturer looks them in the eye. While a lecturer can only look at each student one to two percent of the time in a traditional classroom of 50 students, the virtual imagery of the lecturer can increase the virtual reality gaze to any percentage the user want.

Image Credit: 3 Tips to Successfully Create Virtual Field Trips in Your Classroom | The Journal (By Cincy Wallace)

Thanks to VR’s capacity to represent real-life events and situations, there is a growing empirical evidence that VR is a valuable learning tool. However, there are still many issues that need further investigation including studying how its use can improve the intended performance and understanding and finding out ways to reach more effective learning when using this technology. For instance, a student’s engagement level should be measured while wearing a VR headset to help assess the effectiveness of the use of VR. It is because the immersion or engagement offered by VR is critical to its effectiveness.

LooxidVR, All-in-one mobile VR headset embedded with EEG and eye-tracking sensors

Yet, how immersive or engaged is the VR education? This is something that eye-tracking and EEG measurement is involved to quantify the student’s experience without causing distracting or discomfort. Looxid Labs’ all-in-one VR headset embedded with EEG and eye-tracking sensors can be used to record the student’s physiological information and also doesn’t place any cognitive load on the student. With both of these sensors combined, a robust measurement of the level of immersion or engagement that the student is experiencing, and understand how their brain and eyes respond too. Potentially, a collaboration between these innovative VR platform and EEG and eye-tracking technology can be the key to have the greatest impact on VR learning outcomes.

Reference

  1. Oculus Education Partners with Research Institutions to Explore VR’s Impact on Learning Outcomes | Oculus Blog
  2. Effectiveness of Virtual Reality-based Instruction on Students’ Learning Outcomes in K-12 and Higher Education: A meta-analysis
  3. Harvard University will Teach a MOOC in Virtual Reality
  4. Research Study Suggests VR can Have a Huge Impact in the Classroom

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※ 룩시드랩스 2018 Winter Internship 모집 (연구/마케팅/디자인 분야) ※ 글로벌…

By | NEWS

※ 룩시드랩스 2018 Winter Internship 모집 (연구/마케팅/디자인 분야) ※

글로벌 최초의 VR 사용자 감정분석 시스템을 개발하는 룩시드랩스에서 2018 Winter Internship을 모집합니다!
스타트업/창업에 관심은 있는데 실제로는 어떤 곳일지 궁금하다구요? 가상현실/뇌/인공지능 알아둬야 할 것 같은데 너무 멀게만 느껴진다구요? 단기간동안 최고의 경험을 쌓을 수 있는 기회를 찾고 있다구요? 이 모든 것들을 얻을 수 있는 글로벌 사이즈로 가장 빠르게 성장하고 있는 룩시드랩스의 인턴십 기회를 잡으세요. 가장 최첨단의 기술뿐만 아니라 최고의 스타트업 문화와 성장 속도를 가장 가까운 거리에서 느끼고 경험하실 수 있습니다!!

● 모집분야 및 주요업무
– 마케팅 인턴: 마케팅 전략 개발 보조 및 온라인 채널 관리
– 그래픽디자인 인턴: 어플리케이션 UI 및 BI 디자인 개발 보조
– Research Assistant: 최신 논문 스터디 및 VR 감정분석 연구 보조 (논문 참여 기회)

● 우대사항
– 영어 활용 능력 상급 (마케팅 및 RA 인턴 해당)

● 근무조건
– 근무지: 서울 강남구 역삼동
– 기간: 1월 ~ 2월말 (연장 가능)
– 급여: 150만원

● 지원 방법
– info@looxidlabs.com으로 이력서 제출 (영문 resume 가능)
– 디자인인턴의 경우 포트폴리오 제출 요망
– 제목 형식: [지원분야]_이름 룩시드랩스 2018 동계 인턴 지원
– 채용 시 접수 마감

● 주요 성과
– 삼성전자, HTC 등과 파트너십 체결
– 국내 스타트업으로 10년만에 글로벌 최대 스타트업 컨퍼런스 TechCrunch Disrupt SF 경쟁부분 본선 진출
– 2년 연속 뇌공학 분야 글로벌 200대 혁신기업 선정
– 국내 300대 스타트업 기업 선정
– CES 2016 10대 스타트업 아이디어 선정

● 룩시드랩스가 당신에게 매력적일 수 밖에 없는 이유
– 가상현실, 머신러닝, 빅데이터 구축 등 IT 트렌드를 모두 학습하고 경험할 수 있는 환경
– 시선과 뇌파 신호를 통한 VR 환경에서의 감정분석 시스템을 세계 최초로 구축 중임
– 숨김없는 정보 공유를 통해 경영자 중심보다는 함께하는 의사결정 구조
– 실리콘밸리에도 팀이 있는 글로벌 스타트업에서의 근무 경험

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