Make your research limitless
Mobile-powered VR headset combined with eye-tracking and EEG sensors
A Fully-Integrated Solution
Our VR system enables you to build VR environments directly through our Unity SDK and track, as well as detect physiological signals. In LooxidVR application, you can monitor the EEG signals’ quality and the changes in pupil size and position.
Owing to the soft VR face foam cushion and flexible PCB electrodes, LooxidVR is comfortable and easy to wear. LooxidVR acquires 6-channel, 24-bit EEG data with sampling rates up to 1KHz.
LooxidVR allows researchers to acquire pupil-size and gaze data with the required level of accuracy and precision. The binocular 120 Hz eye-tracking cameras and the 1280 x 400 resolution allow for high eye-tracking performance.
Mobile VR Headset
LooxidVR is a mobile-powered VR headset. We support a list of mobile phones and the controller which is included in LooxidVR package. You can develop and build your own VR application with LooxidVR Unity SDK.
LooxidVR has a knob on the right side of the headset to get an in-focus image in the VR scope by adjusting the lens-to-eyes distance. You can easily adjust the focus by rotating the knob clockwise or counterclockwise.
The backend dial of LooxidVR can help you easily adjust the VR headset to their own comfort. You can push the backend dial button in order to loosen the headset or tighten the backband by rotating the dial clockwise.
What’s unique about LooxidVR is that it helps researchers integrate VR into their research in the simplest way. No longer do researchers need to invest time and energy into setting up different types of equipment (VR headsets, EEG sensors, and eye-tracking cameras) for each purpose. LooxidVR enables them to collect the user’s eye and brain data simultaneously during a VR experience.
LooxidVR offers a solution with its comfortable design – headset foam pads, dry EEG electrodes, and built-in eye-tracking cameras. By simply wearing our headset, subjects can be fully immersed in the experiment setting, making the output of the research much more accurate and reliable.
Automatic Time Synchronization
LooxidVR facilitates time synchronized acquisition of eye and brain data, as well as VR contents and interaction data (Unity event logs). Once the researchers in cognitive neuroscience, psychology, and BCI fields create VR contents in the Unity platform, LooxidVR enables the researchers to easily get their subjects’ time-synchronized eye and brain data through our Unity SDK.
In particular, by simply setting the start/end times for experiments, the user’s raw eye and brain data are synchronized with the time when the actual stimuli are presented. During the experiments, the eye and brain data transmitted from LooxidVR will be displayed on the screen of LooxidVR application, which helps researchers to easily check and manage the user’s status as well as the progress of their experiments.
LooxidVR helps researchers utilize their own VR contents/applications in their human behavior research by offering its easy-to-use API, which instructs them to easily connect their apps with LooxidVR according to their needs. The researchers can implement reliable data acquisition software into their experiments through our API.
In addition, our API allows researchers to store the subjects’ eye and brain data into their desktops over a USB connection in real-time. Through its API, they can directly access the subjects’ raw eye-tracking and EEG data recordings with the event logs. Furthermore, Researchers who buy the LooxidVR are notified of any further API updates.
For psychological disorders such as depression, ADHD, help researchers broaden their researches by tracking the patient’s mental status during tasks involved with VR therapy and speeding up their treatment and recoveryRead More
Measure students’/employees’ moment-by-moment engagement with VR educational/training contents, level of understanding, and offer valuable insights into an effective adjustment of their learning processRead More
Marketing and Consumer Research
Reveal genuine, spontaneous emotional responses of consumers to a new product or advertisement in a virtual setting, and thereby acquire more valuable insights into the consumer behaviors and needsRead More
Evaluate and optimize user experience in VR, a perfect test-bed for new interface prototypes as safety is maintained and expenses are reduced, using eye-tracking and brain activity analysisRead More
LooxidVR Headset & Mask
Mobile-powered VR headset providing an optimal setting for collecting users’ physiological signals such as EEG and eye-tracking data.
A simple wireless (BLE) controller. Controls VR contents and recognizes hand motion for more seamless user experience and interaction in VR.
Developer’s guide – Includes how to develop VR applications in Unity, store and manage data, and implement timestamp-based data synchronization.
Up to 6 channels
Dry electrodes on flexible PCB
Signal Input Coupling
250, 500, 1000Hz
Fully synchronized binocular infrared camera
1280 x 400
Up to 120fps
Angle of View
Power & Environment Conditions
USB +5V DC
Tracking, hand interactive control, touch
Bluetooth 4.2 (BLE)
2 x AAA battery (not included)
122mm x 37mm x 26mm (LxWxH)
50g (without batteries)
270mm x 198mm x 165mm (LxWxH)
ABS, PC, Fiber
macOS (Sierra, High Sierra, Mojave)
Windows 10 64 bit
Linux (Ubuntu) (TBD)
1x USB 2.0 port or newer
Hard Disk Space
1680×1050 or higher
2018.2.0f2 or newer
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